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Home » Northwest firms explore 3D, virtual reality, drones

Northwest firms explore 3D, virtual reality, drones

Technician Dillon Reese works with some of the tooled used by Bernardo|Wills Architecture PC in its downtown Spokane offices. Courtesy Spokane Journal of Business.
January 14, 2020
Guest Contributor

Advanced technology helps architects

better communicate with clients

By Natasha Nellis

The flood of technology over the past 10 years has changed the day-to-day operations of Inland Northwest architecture firms, and up-and-coming technology advances have the potential to change the industry even more, experts say.

A growing industry of

design and building information modeling software, ranging from programs that

have been around for years, like AutoCAD and Rhinoceros, to newer ones such as

Revit and Lumion, has streamlined workflows and made projects more time

efficient, they say. Hardware advances, including drones, 3D printers, laser

cutters, and virtual and augmented reality devices have increased significantly

a firm’s ability to communicate with clients and to market its work.

“Tech gives the

ability to push the limits of science at a higher rate,” said Matthew Collins,

owner of Spokane-based Uptic Studios.

Representatives of

Spokane-area design firms across the board say the ability to work

collaboratively through linked software has been a boon to the industry,

allowing for a real-time ability to make changes in one program and have it

appear in another.

For example, as an

architect is making changes in 3D modeling software like Revit or SketchUp,

another employee working on renderings or animation in Lumion can see the

changes immediately, nearly removing the need to jump between programs and risk

missing a change, said Steve Goodmansen, associate at Spokane-based Bernardo

Wills Architecture PC.

Most agree Revit and

other building information modeling, or BIM, technology are the most used

tools.

Preston Potratz,

principal and architect at Spokane-based Integrus Architecture PS, said

technological advances in that area of the industry have opened a myriad of

potential. BIM technology in Revit now allows architects to include a materials

database that informs contractors how many cubic yards of concrete is needed,

for example, or how many light bulbs need to be ordered, he said.

Potratz said the tool

even could be handed off to clients to allow them to maintain the building by

tracking lights, furniture, and filters better.

The only rub, he

contends, are the legal risks.

“When I hand it off to

a contractor, and they’ve got the capability to manipulate or change that model

… who becomes responsible for an error on something that actually got built?”

he asked. However, he added, projects that use general contractor/construction

manager or design-build delivery methods alleviate quite a bit of risk because

of the inherent partnership between the companies. 

Rob Kuffel, associate

principal and head of internal digital practices at Spokane-based NAC

Architecture, said advances in rendering technology used by the industry have

been driven largely by the video game industry.

“We’re

able to very quickly render buildings and environments, whereas before it would

take days, it (now) can take hours, if that. We’re moving toward the ability to

really have real-time rendering as we design,” he said.

While

the video game and movie animation industries have been using such technologies

for years, the architecture industry has lagged because it has fewer resources

and more legal hurdles to overcome before it can adopt new technologies, he

contends. 

Now, BIM

software such as Revit and AutoCAD are industry standards. Meantime, each

Spokane-area firm is at a different stage of technology integration in the 3D

printing, drone, and VR fields.

ALSC

Architects PS of Spokane is looking to be an industry leader in technology,

said Indy Dehal, principal. To that end, the midsized firm has invested in

three 3D printers, with the intention of securing a fourth by year-end, he

said.

Such

printers are used to create 3D models of building concepts that traditionally

were built using balsa wood. 

ALSC is

remodeling its office  to include a

“clean room” for 3D modeling and laser cutting as well as a “dirty room” that

will have bandsaws, sanding equipment, and other tools for cleaning up model

edges.

“I think

the takeaway we’ve seen is that people love to touch and feel and play with

each one of these pieces. They get so engaged in the architecture,” Dehal

said. 

Scott

Tschritter of ALSC added, “It’s tactile. They can get involved with the design.

Most people can’t imagine 3D objects as well as we can, so when they get to see

this it gets them engaged in knowing exactly what they’re getting from us and

their finished product.” 

ALSC

also has set its sights on purchasing a waterjet cutting tool, Dehal said. A

waterjet will enable the firm to begin cutting models in different materials,

such as glass, tile, and heavier metals. 

ALSC

currently has 46 employees. 

Bernardo

Wills Architects has invested in virtual and augmented reality as one of its

methods to communicate projects to clients.

Dillon

Reese, BIM and CAD technician, said developments in architectural visualization

have grown exponentially, which he also attributes to the gaming industry.

He said

the shift from showing clients a 2D drawing to being able to place them in the

space through virtual reality has increased the firm’s ability to communicate

with clients. Reese adds that most people aren’t trained to think in three

dimensions like architects are, so being able to walk them through a 3D virtual

reality helps to engage them in the process.

It also

saves time because things that wouldn’t have been as obvious in a 2D design,

like spacing between a wall and tables for instance, are more noticeable in 3D

and can be adjusted early in the process, he adds.

Goodmansen

adds that when VR first launched, it was clunky, expensive, and not

user-friendly, which led to its slow adoption in the industry. Since then,

computer processing power has rapidly advanced to make VR easier to use and

less expensive to own and operate. He adds that the firm is updating staff

computers to gaming laptops with high processing power to accommodate the new

technology. 

Legal

issues are also behind the relatively slow adoption of drones, said Tschritter,

who is the only employee at ALSC who holds a license to fly drones, though

Dehal noted that another employee is in the process of obtaining a license.

Commercial

drones are overseen by the Federal Aviation Administration, and operators must

follow many of the same rules that apply to airplane pilots, Tschritter said.

ALSC

bought its first drone at the end of 2018, and Tschritter obtained his license

in 2019. ALSC has only used the drone for a few projects, such as mapping Joe

Albi Stadium, in northwest Spokane, and the Ridgeline High School project site

near Liberty Lake.

Dehal

added the image then can be superimposed onto a Google Map image to provide

context for clients. It also can measure the site, which expedites the

surveying process for engineers.

“Every

team is starting to understand we’ve got this technology in the office and this

is how you use it,” Dehal said. “Just as with any new technology you integrate,

it takes time to figure out how do you deploy it, how do you use it.”

Goodmansen

of Bernardo Wills said the latest buzzword in the industry is iterative

designs, in which a computer generates hundreds of design iterations of a

project that an architect will then whittle down to a few useful ones.

“It’s

one of those things that have a lot of promise,” he said.

Mike

Stanicar, associate principal of Bernardo Wills, said that regardless of how

many designs a computer can generate, the human element can’t be replaced. It

takes an architect to determine whether a design is workable and to input the

parameters of the project itself, he said.

With the

rapid advancement of technology, architects say the ideas that were once

relegated to science-fiction seem less absurd.

“I’m

hesitant to even try to pull out a crystal ball,” said Potratz of Integrus,

though he said the potential for 3D printing full buildings and viewing project

plans in goggle-free VR from a Star Trek-like holodeck are ideas that seem like

fantasy, but could become possible.

Dehal

added, “Technology is one of those things that if you dream it, it’ll probably

happen,” agreeing that immersive holograms are likely in the industry’s future.

    Architecture & Engineering
    KEYWORDS january 2020
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